To pass the line to the end, the required skills are 4,6,5 (basically). Those who are deprived, throw either into cruelty or into sex. One of the starters is no lower than 7 for the end stage.
Let me try from memory. At the temples I write parameters for the current moment (sex, science, gluttony). You're freaking out. You open the door to the booth. You take a shower every day until you write what your brother is watching. You stamp the right mouse on your portrait “to choose your brother’s share” and break into his slipper to the glory of cruelty. (0,0,1) You are chatting with Marfusha (little mother) about spending pennies on guts. Try the trick and either click on it or just “unravel mom’s trick,” here you can get into science. (0,1,1), give the woman herself a few pennies after the prayer. So you just go home, take a brush and brush the mirror. There, you can also add gluttony (0,1,2) We go to the gymnasium, chat with Polina and the professor and try to sign up with the whole group. We emboss the right bear on the class sign and sit through tedious lectures while smoothing the knees of the field.
We know the cook at the gymnasium and we buy a pie, but not eat it, but save it for the next day. Let the inventory rot for months at a time.
After all the things that have been overdrawn, we know that Polina asks her to take care of herself when she gets home. And I’ll push science (0,2,2). Then we talk to our brother and ask him to get rid of the whiteness. Let's go to bed, the next day we'll sit around again and ask Polina to go home again, and then we'll have sex again (1,2,2). Then we’ll leave the underbelly of the brothers’ fields and go to bed. She herself can’t even get around to pulling her panties off.
The next day I again want to spend the evening with Polina, but after the couple it seems that she will be busy with the head bitch of the gymnasium. We get tired and sleep alone.
The next day we go to class and ask the teacher de log, who calls the inquisitor to ask you about the same. You seem to have no idea, but you seem to think that the ruin of the nation is on its way. We are going to the previously closed classes in the next part of the gymnasium. Once you have signed up for the groups, the doors can be opened. We'll probably go downstairs and take a class with chemicals. It will end at 16:00 and you will learn how the other girls lament to Dina. It’s a pity that we need additional gluttony, so we also give kickoffs (1, 2, 3). If we don’t get it right the first time, then we repeat until we have mercy. The next day we will lead another group and discuss with Natalka. We turn home and talk to my brother, who is already behind the idea of giving us a bomb and adding science (1,3,3). Let's go to the bath, take anti-plastic pills, sleep, go to the gymnasium, take additional courses with chemotherapy, we'll take off the aphrodisiac, we'll go to Natalka Vidraz, we'll give the aphrodisiac, the next day we'll turn around again before her. We nourish the way it feels, we reject that information for beginners in sex (2,3,3). Let's save it. Let's go to the place, there is a bad video with attractive girls. Click on the bitch at the character window of the right mouse until it says “get the key.” It’s heavy and we turn to the gymnasium. Check until you turn 21 and go to the kitchen. There we open the door and go in. Go along the route in which you kill the alien with a bomb. We believe that his share is on the merits of science (2,4,3). We take the old computer first, then Polina. Moving home and talking with my brother about those, adding about Polina. You can immediately ask for a trigger that when you try to turn to the room, learn how your brother talks about Polina. Stamp on your portrait and tear your brothers to the glory of cruelty (2,4,4). Use your computer and sleep. The next day, you find the head bitch at the place and throw her present. She says you don’t know who you are messing with. Return home, sleep. People with torches, sleep again (so that the trigger goes away after midnight and a new day begins). You go to the city, you get upset. Go left and up to the castle. There, ask to be escorted to the chief inquisitor. talk to him, you get upset again. You're going home. Talk to Marfusha. Talk to her again and calm her down by getting an addition to sex (3,4,4) Go down to the first floor, examine Alice (the statue on the right side of the building). Go all the way to the left and up into the storage room. Inspect the room and find a closed hatch. You open it and go down. Search everything and get some money and a strange egg. Money is not enough, now is the time to start earning money. You are going to the city. wait until 20:00 and open a new room. This is a strip bar (twice to the right and up from the steam machine). Talk to the Arab and get a job as a waitress. While working, you will see Natasha and chat with her. There will be a random event with a visitor, get an additional sex skill (4,4,4) and talk to him. He will say that he would like to be alone with Natasha. We talk to her about how the visitor will help her get into the big theater. We go up and peek through the door. We come back and if there is a visitor, we ask how everything went; if not, we continue to work. He will say that he wouldn’t mind spending time alone with Natasha again. We talk to Natasha again, she says something like “well lan, but only for the last time.” We tell the visitor that we have agreed and DO NOT peek. We leave the club and go to the castle to the guard. Click “report a violation.” We hand over Natasha. We wait for the morning and through the same guard we ask to go to the women's prison department. Please call Natasha. chatting. She says that she will be released tomorrow. We tell security that we have completed our visit and do NOT leave the department. Click “wait” on your portrait icon. A new prisoner will appear. First we chat about this and that, then we offer to set Natasha up for her. We give money. Along the way, we go to the Supreme Inquisitor and give him a fine. We return home and sleep. We go to prison again and ask to call Natasha. She says that she has been staying here for a long time. We end the date and buy her out. Finally you are home, Natasha is in a cage. talk to her and explain that she has now become the property. We're sleeping again. We wait an hour so that it is not 8, but 9 o’clock and sleep again (otherwise the day counter does not work). It looks like you have to wait 2 or 3 days. We speak with Natasha again, she agrees to our terms. Don’t get carried away, otherwise prisoners in such games can usually die of starvation. Afterwards we talk with Marfusha about where to get equipment for the pony. We go to the stable at dawn and examine the stable. We return to Natasha, chat again and finally she is a pony girl. Everyone is done with her.
The next important girl will be Dina. To do this, go to the city and go to a clothing store. Buy nurse clothes. If you don't have enough money, then work in a club. The Arab will just offer the newly vacated position of a stripper and give him special clothes that will give a bonus to sex, which will allow him to go further with already conquered girls.
You return home. In your room, you take off your clothes and put on your nurse’s uniform. You go into town and go to the pharmacist. Bottom leftmost part. Talk to him about work and work until Dina appears. chatting with her and asking why she came in. So 2 or 3 days in a row. Then she says to go visit the madam for whom she works. This is right at the exit from the pharmacy, perhaps the door is closed, open it and go to the mansion on the left. Go up to the second floor and talk to madam, she will clarify the situation and ask you to come back tomorrow. Come back the next day. First talk to Madame, then to Dina. Dina will complain about fate, console her with advice. Say that Madame wishes well in her own way, and these scars suit her very well (2 days and twice the middle line). On the third day, Madame will say that her husband upsets her, and she doesn’t want to cause a scandal and will offer Dina’s gratitude. Receive your gratitude with open arms... As the evil old woman finishes telling you her evil plan, talk to Dina so that after all she will testify in your favor. Dina will say what she thinks. Go to the pharmacy where you worked and select poison in the room option. It looks like Strychnine, but you can save to be sure before you take it. Return to madam, give the poison, go to the room where her husband was (left second floor, immediately left as you go up the floor). Take a pen and a will from the table. Now go out with these things, return to your house and ask your brother to forge a will. Return to the mansion to the judge's room. Tell him that someone is waiting for him downstairs. Place a pen AND a fake will on the table. Tell madam everything is ready. If you did everything correctly, then Dina will become a maid in your house, and you will also receive 10,000 unmarked bills. It's time to move on. Talk to Polina. Say that all your failures are because of her and now she is just a thing (maybe you need to talk twice?). She will be upset and change the name to the thing, well, in principle, I was also upset, but the next update corrected something. Go to the city to a clothing store and buy additional combat equipment, and if you want, a jockey suit, in principle you will need it later. Return home, change into a combat suit. Go to the city again and go all the way to the right. Tell the guard what you want in the wasteland. In the wasteland, go all the way to the right. If you meet a cyborg along the way, you will fight to the bitter end and receive an additional item for the quest. So you are in a destroyed medical institute. You don't have to explore everything. In one of the rooms, take a DVD. Disassemble the alien computer that is still in the inventory into energy elements. Find a computer V2016 (v is Veronica, and 2016 is the year the game was created). Inspect and connect the energy cell. A hologram will appear. Talk to her. Now return home and stick an ampoule into the “thing”, it will finally grow limbs and become a cyborg, freed from worries. Examine the DVD in your inventory and insert it through the item's terminal. It seems that the control sensor from the cyborg in the wasteland was needed for exactly this, although I don’t remember exactly, except that it disappeared after that. You can drink blood from Dina and Natasha to restore your HP and sleep (why not?). Go to the laboratory and sponsor breast studies first, and then lactation. I don’t think there’s enough money for pheromones. In order for the research to be completed, you must again wait until 9 o’clock and go to bed again so that the trigger of the day works. Upon completion of the research in the laboratory, take the ointment for breast enlargement and a syringe for lactation (well, and pheromones if you have researched). We go to the city, there we find a girl with big glasses, ala a farmer. I don’t remember the name, but it doesn’t matter to me, I mainly liked the horse on the farm. Not the point. We talk and buy a farm. If you don’t have enough money, go earn extra money where you like best. Before going to the farm, we put on the nurse's clothes. Then, in general, there is clicking. First, we find a third girl on the farm, living in some kind of barn. chat with her and get + cruelty (4,4,5). We communicate with the girl again and say that we will teach bad sisters a lesson. Let's go to them. We tell both of them that they need to undergo a medical examination and, in fact, you’re a nurse, you even have a uniform. Swipe, click, chat, maybe even sleep. In any case, the event should take place on the left side of the house. What's there? Like a kitchen? The sisters panic about their dignity. You reassure by saying that you have a miracle ointment and apply it once to each. Then you sleep, then ask how you are feeling. You're smearing again. So until you have to inject lactation. Sleep again, ask again. Here one sister may have a problem and the dialogue on lactation will not appear, but it doesn’t matter. When one sister says that there is no urine with such milkings that are not milkable... You return to your home. Talk to your trusty robot about milking. You return to the farm and again talk to your sister about your well-being. Drag them automatically into the barn and connect them to the milking machine. Now the third girl rules the farm, and the other two do the milking.
Last girl left in version 0.4 From the farm, go to the city. Go to the Arab, offer to sell milk, immediately take the proceeds and buy absinthe from him. You can buy a ponytail from a stalker, although it is not required. Go to the ferry, there should have been a fire there. Examine it. You will find a medallion. Use it to gain new abilities in the field of magic. The spell to turn into vampires can be used on the third girl on the farm and on Dina. Use it on whoever you want, the main thing is to restore mana and more. Return home, dress up as a jockey. Talk to Marfusha about magic, she will say that she wants to summon Zhanna. Go to the stable and ride the tuft to the farm and force it to collect one of the ingredients until you get the required amount (50 from the dog and 100 from the horse). The current quantity can be found by examining the new collection item in the inventory. As soon as you collect, return home on a tuft. It just won't work on her. There is no ferry when she is on the farm. Now, with a supply of mana, absinthe, pheromones and an already rotten pie, go to the city to the park. It seems like you will arrive one location to the right and one up. Lena, a dog lover, must be there. Talk to her, she should invite you to her home after a terrible story about the pie (opposite the clothing store). Immediately offer to drink absinthe. Once she gets drunk, use pheromones on her. Afterwards, be sure to examine her and then use hypnosis on her (it didn’t work for me without an additional examination). Leave her house. Buy a drink from the Arab again and repeat this until, at the next offer, she throws you out of the house, saying that she has business. Look through the keyhole to observe obscenities. Find a citizen in the city and tell her that something is wrong in your friend’s house. He may not be found right away, so just wait in the park until he appears. if there is no dialogue, look into the well again and only then he should gallop to the house of obscenity. New day. After you've slept again, go to the park, talk to Lena and offer to stay with you. Return home, check Lena’s status through the robot and ask the robot how to speed up the degradation. Talk to Lena about the wedding. Buy a bride's dress in a clothing store in the city. Have a ceremony. It seems that you just need to skip a couple of days and Lena herself will degrade. Talk to her when her animalism level is 100%. You can find out this from Polina in the console. At 6 cruelty (jockey costume), you can use Lena once a day to get the second ingredient. Although perhaps she will not allow her to mate in your bedroom or simply not on the first day. In any case, walk around the house skipping an hour at a time and snapping the lena. There is also the opportunity to take a walk from it. Walk several times until a stray dog appears. Decide the event in favor of science (4,5,5). Perhaps for walks you will need to buy a tail from a stalker who sometimes visits a strip club and insert it into the right place on Lena.
Once you get all the necessary ingredients, talk to Marfusha so that she can summon Zhanna.
This ends version 0.4, but not the game.
Talk to Zhanna, return to the room, put on simple armor. Time to go to the wasteland. In the wasteland, go down whenever possible. These are the locations of their former glory, or rather the destroyed locations of the first part of the game “K-9 nursery”.
When you reach the end you will see a hatch. Examine it and try to open it, it will tell you that you need a key. Go back to the location. Right-click “search” on the location itself. Go through another area and search again. Go to the store where the cash register is located and after searching you will finally find the key. Return to the hatch, open it (you can press open twice) and go down.
There will be two werewolves there, talk to the top one. After the conversation, passage to the right will become available. Follow it, go down the stairs and go to the intersection. First, go to the left corridor to the end. Take the diary from the corpse and examine it. Return to the intersection and now go to the right corridor until the end. Examine and break down the old ladder. Return to the intersection. Take a step into the new location from above. There's a pit with stakes. Examine it and neutralize it with a piece of stairs.
Save
After a couple of steps you will have to dodge saws. Look at the text window and step on those plates that correspond to the current saw. If you survive, then such problems will not happen again. It is advisable to have more HP for further advancement, the numbers have changed due to balance changes, so I can’t say for sure. We pass the corrido further and go up. We open the closed doors, there are orc hostages above and below you can examine them and talk. According to game version 0.7, they do not mean anything, perhaps they will be useful in the future.
We go to the right there are also two closed doors. First we go to the top one. We speak with the captive; she escapes from captivity. Before going further, make sure that your mana and HP reserves are at a high level; if in doubt, save. Go to the bottom door. There's a butterscotch mask. We take it, an orc appears. You can't defeat him with regular combat, so use hypnosis magic during your part of the turn. We repeat this until the orc falls asleep. Finally, having taken the mask, return to the werewolves and give them the mask. They are glad to return, but still refuse to help.
It's okay, we have more interesting things to do. Get out of the hatch and go two locations to the left, there will be an orc captive you freed. Talk to her, in a fit of emotion you will want to shower her with gifts. It's time to go after them. The first gift you will find in a clothing store is “a beautiful brooch”. The second “sexy bodysuit” will be sold to you by a stalker who appears in the strip club from time to time. The third and last item, “portrait of Zhanna,” will be from your little white mother Marfushi, but you will be able to ask about it only after the second gift. You can give once a day, so sleep or wait, whichever is more convenient for you.
Return home and have some obscene sex with Darina, and at the same time restore up to 100% of your life and mana. In order for Darina to start working out her stay, you need to enter the room when she is there. You can sleep until 8 am, leave and come back again, you may need to wait outside the room for an hour. After this, you can calmly engage in mutual caresses without unnecessary problems.
So it's time to return to the wasteland again. Your goal is medical institute. Along the way, find the connecting rod orc and kill him. Upon entering the institute, go to the room above in which the genetic modulator is located. Put the trophy that was left from the orc in it. Modify and improve science (4,6,5).
Go to the room with the V2016 computer and talk to her. Go to the room with the teleporter and activate it. It will completely absorb 100% of your mana. Since there is no point in going further without her, replenish the lives and mana in your mansion. Return to the teleporter, teleport to the monastery. I’ll note right away that you can teleport back using the statue in the room you were transferred to the first time.
In the monastery we find “Taviel”. We talk to her, telling her that you are the daughter of a goddess and you need a chosen one for werewolves. They will decide to determine it through a series of competitions. In these events, mana will run out more than once and you will have to replenish it at home.
So we have two candidates and several events with two other girls in the monastery. I’ll immediately note that Zlata must win, otherwise the other one will stupidly throw you at the end, which will stall further progress.
Ask Taviel about everything, talk to Zlata and Arina, and also talk to the nun (Linda) twice. Open all the doors in the monastery that you can. At night, go to Taviel and use a hypnosis spell on her. Take from her the old key to the last closed door in the basement near the boiler room. In that room, inspect and study the strange machine. At night, go to Linda and use a new spell on her. Find your room and sleep. At 8 am, talk to Linda, then Taviel. Now in the evenings (21:00) you can have fun with Taviel. You can use a new spell on her again to see a dream, but it seems that only scenes will be added. New night, new spell on Linda, talk to her again in the morning. Because in version 0.7 it doesn’t matter where you throw the skill. then I threw in cruelty (4,6,6). Another night, we induce another dream, in the morning we talk again and finally see the use of a strange egg. We're done with her for now.
By the way, you can talk to Taviel about a device in the basement for conducting experiments on an old horse at your home. Transportation will take several days, you can sleep in the monastery.
This is where we save. There will be nothing dangerous, but the competition may not be randomized correctly, which will most likely ruin your further progress.
Let's return to the candidates. Zlata will most likely only score points in competitions with animals. You can increase its chances with three actions. Firstly, at 10 o’clock the goldfish washes, you need to go down to the boiler room and add pheromone there. Secondly, at 12 o’clock Arina washes and breast enlargement ointment should be added to the boiler. Thirdly, you can hypnotize gold so that it fights better. In one day you need to do all 3 actions, and then talk to Taviel so that she can arrange a duel. So for several days in a row. If Zlata wins in the end, then everything is fine, if Arina, then you can overload and try again to tip the scales in the right direction. In version 0.8 the balance has been slightly adjusted. It has become easier to win, and all battles can only start at 16:00
After the gold medals win, return to the werewolves. Talk to her and go home. Recover fully, get some sleep and talk to your brother about storming the Inquisition. Return to the werewolves again and give Zlata the command to storm.
I recommend saving.
And so you have a team of three creatures besides you. The point is that as you go into new rooms you will come across guards. Click on one of your allies to “hide behind his back” and hit enemies as in a normal battle. Try to choose different allies in different battles, otherwise they will die and stop causing damage to opponents. Although two still die in the plot.
New version, new candidates. After mountains of bugs, a couple more little things started working.
Firstly, after the victory, you can talk to Marina in the square. She will tell you to screw you, but a couple of days after the conversation she will be transferred to your bathtub. I don't really like it, but some people will like it. It is also worth looking into the castle on the lower floor. In theory, a nun from a monastery with a tentacle monster should appear there. The product of their mutual sympathy will be needed for the further plot, for now you can leave it alone. Perhaps for her to appear, she will have to send a few more dreams in the monastery.
Although this is not directly related to the plot, the gymnasium is also worth a look. *Amendment. in the final version it refers to the plot. Be sure to go before the events with hell. You arrive by car, talk to the security guard, and it seems that at about 10 am your teacher will be in his usual office. Talk to him about changing the profile of the gymnasium. His two twin daughters will appear.
So the main task is to make one dominant, the other vice versa. You choose who will be the slave and force her to wash the floor every day, and you scold the future dominatrix for not cleaning the floor well. When certain heights are reached, their answers will change slightly. A little later, it will be possible to order the dominant to force the passive to wash the floor. Well, you’ll have to scold the scrubber for finding a speck of dust. After some time, go into the sisters’ room in the gymnasium on the second floor at midnight and induce obscene dreams on the dominatrix. In the morning, look for an opportunity to catch them in the same room. One sister pesters the other, but to no avail. After that, talk to the dominatrix and finally get what you want. To discover new options, continue BDSM and have fun in every way. I’m not delving into the topic of sisters simply because the bugs with them were fixed. And the gymnasium with a father and two daughters looks more like a haunted house.
Let's get back to the plot. Return home from the ferry all the way to the left into the family crypt. Engage in necrophilia with Darina. Then you need to collect hundreds of three types of sour cream. You probably remember the first two, and the tentacle is in the former estate of the inquisitor. If you used the strange egg on the nun in the monastery after the dreams, she will be on the bottom floor. We go down and stupidly right-click on ourselves to “wait” until the picture with it changes or look at the window with the text, then right-click on it and collect the nectar. Repeat until you get the required amount.
Finally we collected everything we needed. You return home. If you want, you can change into simple armor, but this is not important for the plot. There will simply be one annoying enemy that you can simply ignore.
Talk to Marfusha and use a new spell. Congratulations, you are in hell. Instead of a demon lord's estate, he will have to deal with the soul market. Go all the way up. There are two demons there, chat with both of them about everything until they start repeating themselves. Go back down until you have the option to go left or right. This is the only intersection and not overrated. We move to the right until we find the demoness. Chat with her once or twice, I don’t remember exactly. We return to the intersection and go left until you see that you can take a bottle. We select, we return to the market of souls. We see that there is no small one. He will come across two locations below. Go find him, talk, change locations again and talk again. In the end, he will say that he wants to stake your soul. Sell for any skill you like. Six seems to be the limit at the moment in terms of skill functionality. Then we breed the devil so that he gets into the bottle. From the intersection all the way to the left towards the little girl. Right mouse on the bottle with the devil in the inventory. He should give you ice cream. We talk to the girl and she gives me her pass to hold. We pass through the gate. Let's save ourselves. Just in case. We find an angel, communicate and are immediately transported into battle. Our task is to use the strange device in the room on either the demoness or the angel to deprive them of their powers. After the victory, we are transported to the lower floors of the castle. Torment the defeated one once and talk. There is no longer one, but in order not to wait for days, use magic on yourself, something like a succubus, to update your actions. You have received a new spell that you can use immediately. Come home and return Darina's soul. You can use the body for its intended purpose and get a new ingredient, but so far there is no further development.
So the final events. With a bottle of devil, travel by ferry to the city center and back until images of fire and a message appear that the city is being bombed by aliens. Return home, talk to the thing and it will start building a cannon. It will take a couple of days and she will be in the yard of the house (as soon as you leave). Once completed, shoot a bottle with a devil out of it. The UFO has been shot down, put on simple armor and go outside the city to the center of the wasteland and there will be a shot down saucer up there. Come in, kill the alien. You try to open the doors and go into the right one. You examine the alien's corpse and take the glowing sign with you. Go back out and enter the door code “1101010100” without quotes. Open the door and go up and to the right. Inspect the room and find a generator. Turn off the power. Now all the way to the left there is the captain of the starship. After the conversation, we are transferred to the gymnasium for training by the alien “Ulasin”. I recommend returning to the estate and changing into the countess's costume. Blood and mana can be drunk from sisters in the gymnasium (one can be turned into a vampire). So the training. For the first couple of days, follow the alien around the gymnasium and if you see that she is sleeping, then wake her up and talk to her. At some point she will ask to sleep and agree to the conditions. It needs to be repeated twice so that she puts on the collar and moves on to other training. First, you will have to use hypnosis on her, and then move on to either BDSM or sex, depending on what you downloaded. In addition, both skills will increase due to additional scenes with one of the sisters (the alien needs to be in the same room with them). In order not to wait for days to continue training, use the succubus spell (third from the top) and continue training. Remember that you only have a week to train and either you get a good ending or you lose. If you did everything correctly, then congratulations on completing the game!