Arbatov. We talk with his grandmother for the 1st location, then go to the executive committee. The answer to the questions the chairman, and then questions Bender (playing for the Balaganov). We go to the exchange of machines, and there talk with Kozlevich. We go to the street with the executive committee, talking to a painter, and then go to the bartender. We speak to the latter, back to the street in front of the executive committee, we take a fly from the urn and a piece of stale bread. Then go back to the Kozlevich and ask him to ride in the garden. At the time, When Kozlevich appeal to visitors of the garden, the bushes become (in bottom right of the location) and throw out a fly in a mug of thick man. After Kozlevich leave, talking to the bartender. Seeing that a fly guy does not respond, go to Kozlevich a nut. Having received this item yet just ask Kozlevich on a trip through the garden and now tosses peasant nut. While He complains to the bartender, the clock will. Talk to the bartender and get a mug of beer. By clicking on it in your inventory, right-click, pour beer and refer mug painter. Put it on the edge of the cart and look comic. Taking the solvent, mix it with paint, apply paint to the car. Go to the Executive Committee, take a poster from an urn, with the rebuilding of the solvent and use on the machine.
Milk yield. We speak with Kozlevich, and a peasant in the barn. We go to a vacant lot and talking with guy out there. We go into the barn, use the stairs there first, then the boxes on the right. Further, with the jack lift the board, take the wheel, apply it on the board and Collect all the items. From the pile of rubble take a stick and go out of the barn. Go from a central location to the right (in the dining room) and take a small piece of cheese. Combine cheese, trap, and a stick and get trapped. We use a rat trap, then pick up the box with the rat and go to the grandmother in the dining room. We use the box on them, and take away a big piece of cheese. We go to a vacant lot and use the cheese on the ravens. Taking the hose and combine it with the canister. With the opening kick and ticks use them can. Give Kozlevich gasoline and leave.
City artists. Take the leaves of burdock, talking with his grandfather, and then go to city, where we speak with the seller in the store on the square and artists, and try to take the cat. We go on the road and talking to a foreigner and a driver. Next, go to Garden of the artist, talk to him, and then go to the loft and talk with the guard. Go back to the area and take the cat (booths must be located behind the fountain). Go to the dovecote, unbinds the dog, use a cat on a dog (to Bender stay out of sight guard - for the pigeon at the bottom of the screen). Open dovecote, go to the garden, pick up a bag of oats. Go back to the barn of his grandfather, apply leaves on moonshine liquor and cook (about 10 malts, 10-15 yeast, 20 glucose, 50 water, 2 kg of oats). We carry an alien brew, we money that the seller give and take to the bank of yellow paint. Apply the paint to car and leaving.
Chernomorsk. Using a plan on the table in the hotel, reproduces Koreiko. So inflict maximum damage, you need to press the button up to three times a for half a day. After graduating with a plan, go to his house and talk. We go into the office and go to the second part of it. Talk to the Pound and Berlage, and the then go to "Hercules." We go in those doors, where glimpses of hands and feet, and Then we go into the background on the first floor. Then go to the beach, and then again return to the "Hercules". Talk to the secretary on the top floor and go to classrooms to learn about the form. After talking with Pavlov, go to the office of Komarov listen to the conversation, and go to the secretary, which gives form. We carry specials. form to the secretary at the top.
Gorge. We speak with the guard, then with the homeless at the bottom, then with the printer in the printer, then go to the roster. After going over all the items we needed Documents (7 pieces - 3 in 1926). We speak with the guard, then with homeless, and then with the printer. Find out all you need, leave.
Chernomorsk. Go to Koreiko then find ourselves in a gas-proof shelter. Talk Zosya to correctly choose a topic of conversation. Go to the inn and talk to Kozlevich, and while looking out the window, click on the poster. We go into the studio, go through the five doors and five silent film sound, and then go out and speak to the doorman. Go back inside and go through the door "O". After receiving the money, back to the inn. Using a plan on the table, "fall in love" in the Zosia herself (we carry out in different places and talking to the correct topic.) After talking to the the end of the Koreiko, go to the map and click on the road.