We start the game directly at the Utopia Estates, behind our closed doors, the right is a pedestal with a Roman numeral IV, and the red button. Scattered around the building materials and construction techniques, everything is still very sparse, about the possible dangers we warn announcement trailer attached to the window on the right. Thus, steps forward right up to the entrance of the building, which is boarded up and closed the iron bars. To the left of the entrance stands an urn, it is the two journals. The first magazine circled number 5735, remember it. The entire area is in front of the building is placed pedestals with numbers and red buttons (the only one we saw at the beginning of the game). Now we need to press down pedestals in a particular sequence, namely 5735. These pedestals:
If done correctly, then after pressing the red button on the top pedestal, call Kate and crane will move to the right, opening a new pedestal. To see it, we should avoid swimming pool, and go to a place between the red crane and excavator bucket, right here:
Click on the red button, a window will open. In the window you will see 5 rows of sliders, 5 switches on the left of them, and another switch from the bottom. Now we need to flip the switches so that all five sliders rose strongly in the middle. The sequence (from the top - bottom) as follows: 42 124. By the way, round the bottom switch is used to reset the sliders to put up, if you did something wrong. If everything is correct, the crane will move to the right and open the passage to the sewers, where we get down.
Sewer
Make a couple of steps forward, we hear a voice talking to someone, make a step, owner of the voice heard our steps, but it seems to be something going on with him, pass forward, and instead of people seeing the charred shoes, a flashlight and a portfolio. We examine the portfolio, read the papers lying there and pick up the amulet. When we move away from the portfolio, the amulet speak with us. He will give us advice that we should not touch the door, because it's a trap, and climbed into a manhole, to the left. So we do.
We crawl to close the tube, get into a hallway. Amulet tells us to go to the right, but the door is closed on the right, so turn left and go forward until such time until the ladder by which we extricate ourselves from the sewage system (incidentally, an amulet said that he himself Baron Vittard, so in the future I will Baron just his name).
Basement
We find ourselves in the basement. In front is a table, inspect it, pull out of the box stone egg with the letter F, examine the bulletin board and come to the stairs. We examine the shield hanging on the wall, Baron says that this plate is one of his puzzles. So to be addressed. Open the flap and see what's inside.
Inside we have a variety of figures and numbers in rectangular and circular windows. The numbers in parentheses below the windows and on the right shows the sum of the vertical and horizontal, respectively. The numbers in square boxes can be interchanged. It is necessary to make the sum of all numbers in all ranks and horizontally and vertically equal to 34 (later you will understand why, read music magazine in the garden). Enclose a screenshot of the decision:
Having done everything right, we'll hear a distinctive sound, and can rise to the first floor.
The first floor
So, we're on the ground floor. If you look right, you can see the medical office. Unfortunately, it is closed, but if you look in a crack on top, you can see the bloody couch. Go straight, past the children's toys, go to the double red door, then go in the door on the right. Exerted in the billiard room.
On the right is something on the similarity in the games, which depicts a figure around which you can put the chips in different colors. Also still need to put the runes (the same stone eggs, which we collect), but until we have everything. We leave the billiard room through the blue door. We went out into the garden.
On the left are boxes, open the top and find a second rune (it depicts a kind of Russian capital P). Go to the other side of the garden, go to the double doors with bloody handprints. We fall into the lobby of the building.
Go right, do not go up the stairs, go out the door and get into the corridor, where the left is the door to the pool. The door is closed, next to her plate with a conundrum.
Its essence is that you need to collect tiled so as not to have free climbed all the cells and Circuits. Here is one possible solution:
Solving the puzzle, go to the pool.
pool
We go into the cup, and come to the big red engine that controls the fans. We solve the next puzzle. Its essence is to get the most power, using a smaller fan. Click the start button and set these fans:
After that, our eyes will open the third rune, which we naturally pick up. We pass on to the deck chairs on the tables is one of the notebook, remember the message written in it:
Later we will need it in a medical office.
We go up to the balcony, go to the tables and chairs. Under one of the chairs lying sheet, lift it and learn. Actually we are interested in it the code 7536, but it is useful later.
The first floor
We leave from the pool back into the corridor. To find the fourth rune, go back to the lobby of the building and go to the door on the other side of the hall. Shifts the slab lying at the door, take the fourth rune. We approach the reception desk, next to the telephone is a list, as well as next to a pile of cards is building a very good thing. If you look closely, then under the counter is safe, but so far the cipher from him we do not know.
Climb the stairs to the second floor. There is a door to the balcony (closed) and the door to the gallery Vikings (some protected field). We open the door to the balcony. Move back a step back from the door and look on the plinth on which the wire is pulled. On the wire is the switch. It is necessary that it be included (the arrow should be on the right side). That's just such switches 4 pieces: it is directly next to the exit from the basement, next to the big red door (near the children's room), and near the ladder by which we climbed to the second floor. When all four switches are turned on, come to the balcony door and press the red button on the left. Go to the balcony.
on the second floor balcony
Here, on the balcony is just one, but a very difficult puzzle - tag. From the door is pivoted to the right, take a step forward and inspect the tag. We put them in a fleece with a picture of the letter F. I will bring a solution tag, immediately warn you that even confused with the decision very much possible.
If everything is correct - the picture goes on and Baron says that is scattered throughout the building 10 runes with which to solve the 10 puzzles. One we have just decided. We leave from the balcony and climb down toggle switch, which is located behind the stairs near the elevator!
After that, the elevator can call and leave it to the second floor.
Second Floor
Coming out of the elevator, we find ourselves in a storage room. We examine the box, which lies on one of the shelves. A new puzzle game, the prize for a solution - a new fleece.
Thus, the essence of the puzzle is simple: you have to make sure that all buttons have been extinct. If we click on the button, it switches off and lights nearby. Here's the solution:
Sequence: 1, 4, 9, 12, 6, 1, 5, 3, 11, 8.
The box opens, pick up the rune (which represented something like the letter M). Exit to the hallway. The corridor, first Baron to speak, then a cell phone rings. We step forward and turn left. We have before us the door of the office of protection, but it's a combination lock is closed. Remembering a leaflet found in the pool, but rather the code that was on a leaflet: 7536. Castle pisknet three times and will miss us inside.
room of
We look at the monitor screens, especially on this monitor:
Since this solution on a puzzle in the billiard room.
The right of the monitor on the floor, you can find another rune in the form of a cross.
Also in the room of a book should look at the table, or rather a bookmark in a book and look into an open locker, where there is still a puzzle. We put a rune symbol like the letter C (which we found under the tiles in the foyer).
A puzzle game with eight coins: four silver and four gold.
All four need to put silver coins in the place of gold, and vice versa. I have numbered the coins as follows:
Here's the solution:
Move a silver coin to the right. Move the gold coins of 1 and 2 to the left. Move the silver coins 1, 2 and 3 on the right. Move the gold coins of 1, 2, 3 and 4 to the left. Move the silver coins of 1, 2, 3 and 4 on the right. Move the gold coins of 1, 2, 3 and 4 to the left. Move the silver coins 2, 3 and 4 on the right. Move the gold coins 3 and 4 to the left. Move the four silver coins to the right. If done correctly, shine box.
On the left bottom of the door plate is, open it and click the switch. This opens the door to the apartment. Down into the billiard room, come to the board and set pieces like this:
After that we put in the middle of a rune symbol of the letter P. The second riddle is solved out of ten.
We step into the museum Vikings, on the second floor, next to the balcony. On the way to us now and then will talk to Baron and phone calls. The museum is open, and inside of us waiting for something.
Viking Museum
First we see a glow in the room, going back to see the white silhouette. Later, Baron explains to us that this evil spirit. Go through all the rooms along the way visiting the shop windows and signs reading, until you come across on the wooden box in which the runes puzzle. We put the sign of the fleece, are like the letter M.
Before our eyes open as follows: 3 sticks, one of whom built a pyramid of stones, while the other two are free. Our task - to the left stick to move all the stones to the right, with the right stick to do the same pyramid. Stones can be placed just so that smaller was better.
Let the left stick is 1, medium - 2, Right - 3.
Here is the solution of this puzzle: 1?3,1?2,3?2,1?3,2?1,2?3,1?3,1?2,3?2,3?1,2?1,3?2,1?3,2?1,2?3,1?3,2?1,3?2,3 -1,2-,2?3,1?3,1?2,3?2,1?3,2?1,2?3,1?3,1?2,3?2,1?3,2?1,2?3,1?3,1?2,3?2,3?1,2 -1,3?2,1?3,1?2,3?2,3?1,2?1,2?3,1?3,2?1,3?2,3?1,2?1,3?2,1?3,1?2,3?2,1?3,2?1,2 -3,1?3,1?2,3?2,3?1,2?1,3-21?3,1?2,3?2,3?1,2?1,3?2,1?3,1?2,3?2,1?3,2?1,2?3,1?3,2 -1,3?2,3?1,2?1,2?3,1?3,1?2,3?2,1?3,2-12?3,1?3,2?1,3?2,3?1,2?1,3?2,1?3,1?2,3?2,3?1,2 -1,2?3,1?3,2?1,3?2,3?1,2?1,2?3,1?3,1?2,3?2,1?3,2?1,2?3,1?3,1?2,3?2,3?1,2?1,3?2,1?3,1 -2,3?2,1?3,2?1,2?3,1?3,2?1,3?2,3?1,2?1,2?3,1?3,1?2,3?2,1?3,2?1,2?3,1?3.
Very easy to get confused, so be careful. General scheme of solution is quite simple, practice and you will succeed.
Now it's time to leave, but before leaving, however lying on the floor of cash book. It tells about what each rune means.
We leave the apartment.
apartment
Make a couple of steps forward, looking at the floor on the right. You see a table with crosses? Keep it in the future it will need to open the door to the medical office.
Step into the room, there is a backdoor
We climb up into it, get into the next room.
Make a couple of steps forward and look to the right, where the railing is a plate of chocolate. However, it is not just a plate, here lies the conundrum. As you can see the point of chocolate make a pattern, we will wipe this pattern. Lines between the shokoladinkami erased, if we move from one point to another. Here's my solution:
Of course, there are other solutions.
Having decided to get another rune symbol in the form of two crosses, standing on each other.
The only thing that remains to be done in this room, it's come to the coffee table and view the booklet, which shows the lock of the safe and folding marks in four colors.
As you probably realize, this is a hint to the safe encryption, which is located in the foyer of the building.
To find a code, you need to count the number of characters of color in all locations (you have probably noticed all the strange yellow, red, green characters, drawn somewhere.) So you need to know the exact number of digits for each color. Below I will list the number of characters and where they are. But I will do this only after we visit all the desired location.
We step to the medical office, near the cellar.
Honey cabinet
The Cabinet of course is still closed, but you should look at the bottom of the door, there is a lattice. Remove the grill and see this puzzle.
Its meaning is that you need to properly set the cylinders. This will help us chart drawn on the floor in the apartment. The end result should be:
If done correctly, the door will open. We go inside.
Middle of the room is bloody couch, in the left corner of the room stands a table, which is a fancy invention. Here it is now, and we need!
We put in the invention of fleece with a symbol in the form of two letters of H.
A puzzle with transformers. In principle, it is very simple: you need only place the transformers in the correct order. This will help us to record from a notebook found in the pool, which stipulates the principle of placing transformers.
However, out of the office, we can not, because Fenrir (the same evil spirit), enchant the door to some strong magic. To destroy it, we just need to use the video camera. When pulled myself together after the cutscene, exit the room, taking away from the couch with a rune symbol that appears in the form of the letter S.
Go to the elevator and go up to the 14th floor (or rather on the roof, because it's 14 floor roof).
Roof
On the roof of the observatory is located, while that entry in it for us is closed. To open it, it is necessary to solve a puzzle. Directly opposite the elevator, if you make a few steps, there is a shield. There are 3 switches. If you walk on the other side of the roof, there can also be found shield. Only in this plate have any lights and vent. We step onto the balcony on the second floor and look to the upper floors of the building:
We remember how colors are luminous windows. Go back to the roof.
Go to the shield, which is opposite the elevator. The first switch is responsible for the horizontal row of lights in the dashboard with a valve, the second - for the vertical, the third - for the color. It is necessary to set the color as the house burned and the windows.
Here is the solution (after each exhibited a combination of press the white button)
Putting all go to the second shield, and if everything is correct, turn the valve. You will hear a loud sound. This turns the hallway and open the entrance to the observatory.
Observatory
Go up the stairs, listening to the Baron. Approach the table, look around us, lying on it. In a letter to the password is 112321 (we will need it in the basement) and it refers to the family relationship of some of Sofia, William and Emma. All this is to remember. From the desk drawer, pull out a rune symbol in the shape of the letter H.
Approach to the working monitor telescope, on the contrary, click on the screen. Apply with a rune symbol in the shape of a cross, to start something in the likeness of the game. To get started, simply click on any star, then the computer will tell the next star, which will need to click. Then again, click on the star that we have chosen, after the star as proposed by the computer. And so do 12 times, each time the chain will be complicated by one star.
But the result will be yet another unsolved puzzle.
Go down to the basement.
Basement
There are still unsolved puzzle. Open the boiler and place it with a rune symbol in the shape of X, close the boiler and come to the gates. We remember the sequence recorded in a letter to the Observatory: 112 321. We turn on the valves of the sequence.
Puzzle is solved.
It's time to get into the apartment of the Baron.
Baron Apartments
In order for them to get needed re-visit the office of the switch and flip the floor. Then go to the apartment, where we solved the puzzle with the chocolates and get into the cabinet (as you remember it has a secret passage between apartments). Crossing the unfinished apartments and go out into the double doors, go in the elevator.
Coming out of the elevator, turn left and go in the big hall.
The room pretty much everything: all the doors, vases, shelves, we still need a table on which lies a chess board and a letter. Carefully read the letter again referred to some relatives. Now we pay all our attention on the chessboard.
Before us is a fairly common puzzle - you need a horse to circumvent the whole chessboard.
Here's the solution:
Deciding to it, we'll hear a distinctive sound.
Exit the room and go to the office of Baron.
If you stand right at the exit, turn left and carefully inspect the wall, we can see that one part of the wall can move, but for some it is a picture depicting a family tree. This is another puzzle - you need to locate family members in the correct hierarchy. For now, do it, we can not, because we have enough information.
We examine the table of Baron of the table we take a rune symbol, like a twig. We read the papers lying on the table. We examine the letter on the wall behind the desk. Now taken as a puzzle with relatives.
After analyzing the data from all the letters, we can come to this decision:
After the decision, turn around and put a rune symbol in the shape of the letter S in the safe, which appeared in the fireplace.
We go to the gym Baron, come to the chess wall, and click the button next to it. This opens a cache, in which we put a rune found in the office of Baron.
Go down to the lobby and come to the safe, now we will open it.
Open Safe
For a start I will list where you can find the right signs.
The red sign: 1) In the corridor, in which we find ourselves, getting out of the sewer 2) The sofa in the coffee shop 3) The crossbar in the garden 4) Viking Museum (boat) 5) On the roof 6) Hall Barons (in column) Blue sign: a bucket in the pool Yellow Sign: 1) At the playground 2) In the cafe on the table 3) The pool wall at the mazaichnoy 4) The pool on the floor 5) boxes on the second floor balcony in front 6) cards in the foyer 7) On the saucer on the balcony 8) On the floor of the museum 9) The museum displays one of the 10) On the roof, the transformer 11) The Observatory 12) On the diploma in the office of Baron Green sign: 1) On a table in a cafe 2) Under the deodorant in the pool 3) Viking Museum (wood) 4) In the Garden 5) Office of 6) Painting in apartments under construction 7) The completed apartments 8) On the roof, the box next to the second flap 9) Near the entrance to the observatory 10) On the cover of the book at the observatory 11) near the observatory telescope 12) In the hall of the Baron (a chess piece)
So, it means we have 12 green, 12 yellow, 6 red and a blue sign.
This is the password to the safe. Cut in a circle with a green sign are putting on 12, too, with a yellow 12, red at 6, the blue one. If everything is correct, safe open.
Put him in the last rune, found in the pool, and listen to the Baron, who agitated voice said that the portal is open, and had to run to him.
Finish line
We ran to the basement, there is a hatch on the floor, through which we climbed in the early game, so here we go down there. We climb up on the hatch, through which came out of the sewers.
The door, which was formerly under the ten locks, is now open.
As for her, listen to the words of Baron, the last puzzle begins.
Its meaning, as I understand it is to move the green stone to the bottom. I invite your attention several options:
Successfully solving the puzzle, we stand before a dilemma. What to do with the amulet? Throw in a portal or take with you? It's your choice. In any case, you do not choose to have to get out of Utopia. To do this, get out of the sewer to the street, and go to the gate, near which we started the game. Open the gate.