So, we immediately in distress. Petya with VIChom somewhere zapropali, Anca all alone. Somehow save the day. First, you can go to an information booth and ask for something. To this we say: chase loot. Curious control to the right until it is better not to touch it, and then fly away to not have (but then this game will not end well, laugh at Anya and move on.) We need money, and somewhere there is a machine for collecting eggs. Back down from the booth to the left is one of the four eggs. There is also opening two valves. Go right, get to the boat, pick up a board, go up stairs. Go left, find the gap in the bridge. Apply for a board - but refuses to go Anka - afraid to fail. Along the way, opening another, have the last gate. Go back to the left, go up the stairs. On the right is another berry. We pass to the other side well, pick up dragged along a blackboard. Go back to our failure, put back the second board. Go to the other side. First, go to the right until it stops, turn the plate (that was the song "The enemy does not surrender our proud Vikings...") and pick out a gramophone. We go now to the left, go down the ladder and use the phonograph in the box. Piranha uplyvut immediately behind him. We have the machinery for the exchange of eggs, but lacks the two eggs. Take away the harpoon in the same place, and the beating machine on the other hand, pick up the rope. Go to the cannon, combine in the inventory boom and a rope and ordered Anke little shooting. Now we need to climb to the other side, and then climb up the tower. We will see Petka on the roof, chatting with Kuzmich, beekeeper. Taking the eggs, return to the car, change the eggs on the coin. This coin in informateku Sui. We give it a monstrous information about the plot! It turns out that Russia turned into a landfill! Only thing we did not say it's time to go back to work.
Unknown otkyda reappear four eggs. Three of them, again, lying devils, which just so: the first - on the 2nd floor, near the third gate. Two more on the third floor: ordna right on the bridge (past does not pass), and another at the beginning of the stone slab. The fourth room, which had previously been closed. We go into this very room, and the trap closes.
Playing for Petka. We speak with Kuzmich about this and that, especially for the bees. He says that bees are smart and understand everything. Go left, pick up the balalaika (it turns out that Kuzmich and Petka - relatives!), Pencil and portrait Petka and listen to a tape recorder. Here we also learn about the plot. Write a song on Petya's "Mafon" and take away his pay Kuzmich. He will hear. And we say at this time komplimentik bees. Writing on the reverse side of the portrait with a pencil and a message Anke give it a bee. Control returns to Anke.
Look around for a start. Taking the net to the right of the entrance door, on the other side of the room take a glass cutter. I do not know why the window in the bathroom, but want to go fly a bee. Cuts through the glass-window, carefully inspect the fallen bee (bednaya!) and read the note. After Anka destroy the message. you can play and VIChom (switch characters in the inventory). Divisional Commander inspected, trying to Purple-skunk river (the hero flatly refuses to do). Then ask for help from Anki (talking to her through a tube). She take the duck out of the pool and wash off in the toilet. Divisional Commander inflate flotation device and use it on the skunk. We on the other side. Take a left to the fallen revolver and pass on. Start a mini-game is quite difficult and inconvenient to use. Do you want to skip it - press "y" (Russian). All HIV will be immediately on the other side of the corridor. First you have to cross the laser beams (this is in the sewers!). Mauser shoots through a barrel of oil, and shooting through the rays. Find ourselves in a hole. Put the duck on the floor, open the window - the water will rise and we are on the other side. Come into the elevator... And again, to Anke.
Helped Divisional Commander - a maniac, and you can do. A net catch in the pool and skate ramp that connects to an outlet near the remote control. A centrifuge to force download. Push the button on the remote and go to rock strength. Then take the shampoo in the bathroom and go into the shower. While Anka washes, the maniac gets into a centrifuge. Well, right now, we ride. Push the button - and there is already a maniac next to nothing. Taking the key from him, open the door. We now have all four of the eggs. They can be exchanged for coin. What we are doing. Then in informateku, buying information - get a card. Its use on the machine side. We moved away, immediately, and HIV costs. Take all Petka - and submersible in 2008.
, Moscow, 2008.
Pool.
What we see: the handle matched each takes a kind of... painted, and Petya floundering in the pool with wearing a helmet. We have to save another. Go to the lever - and there can be proved about, contact, not enough. Well, nothing. Go around the pool, we see there is a handbag. Parses in inventory - get a stud. This is the most stud apply to the plate next to the lever, pull the lever. Water drains and... Petka, too... almost. We ought to pull it out. We go to the pool - Anka is not afraid to wet. Take pasatizhi, breaks off from the piano a stick. Climb up the pomostik over the pool, tighten control of the stick. Need a crane to lift up Petka. Not an easy task, control-it is broken! First you have to put it down, so that the hook is about one step closed basin. And then pull to the left Petka (hold, otherwise the hook will go right down). If this works out, then... helmet-we pull out, and Petya fail down. We ought to go after him. Crank arm and quickly jump into the hole.
Fast is not fast, but still stuck. The game switches to Petya. Kuzmich release in 2008 is too musical. Balalaika does not give, and does not want to help. We ought to visit him at the mead. Take a right can of... let's just blank. It is not good, someone leaked it. But who? Kuzmich, of course. Therefore, use a can on him, may break up? Nah, not recognized... Take a right shovel, trying to dig in a Japanese garden. Kuzmich does not violate the feng shui... So, just hidden here! We go into the shower. In the next area we will not let the ladies, so that once in a certain room where clothes are dried. Notice familiar things. From breeches can get 10 rubles, and puttees better to take with you. In the same Taranco take the bench and use it on a rat, which revolves on an ironing board. Well, we have a rat. Cuts fan and listen to the conversation behind the wall. Go to Kuzmich, arrange these socks a gas attack. The one in the butt. Digging the garden, took a bottle of mead. We offer it awakened Kuzmich. He is now happy to help pull Anka. That's just it's not very... glad to save, left without saying goodbye. Kuzmich got a hot hand. You can pick up the balalaika. Now use the rat on the rest room - all rival fled, there was only Anka...
contests.
Go Anka on, until for some reason remains Petka (conversation, we've already heard ... sort of.) Take a pool table ball, go ahead and meet Koch. He really wants to see how Anya knows how to play tennis. Open the two side cabinets, one burem T-shirt, another IL - racket. Racket connect with the ball and apply it to the miracle of Koch. Then he will give us the joys of the racket Shkurnikovoy and Karpischev immediately take away.
Petka play again. Anka has gone far, and we are already waiting for Hope Prababkina. We'll play it on the balalaika - and get an invitation to a concert "Golden string", as well as a gold fork.
And here again we're playing for Anya. Petka lost somewhere, so go ahead, in a bar. VIChom speak to about this and that, about how he won the doubles competition... Go ahead. We approach the bar. We take away the glamor magazine. Susie comes to Serge, trying to talk ... Th-they do not like us. Apply for Ksyusha first journal, and then a t-shirt. The king and queen of glamor will disappear immediately. Taking the handbag Ksjushej forgotten. Parses in your inventory - and there is an invitation, balloon and a note about a certain Dibilan who wants to substitute Petka. Show this same note VIChu - and go to the gym. But then Anya will not be allowed, unfortunately. We must get rid of the balloon, and just then, and Petya will appear. We give him a balloon and Anya leaves.
Petka. Hence, we substitute Dibilan wants. We must give him horns pooblomat. KCSA top ten in the slot machine. The neighing of a horse, but ... This can be used. We go into the billiard room, pick out a tape recorder. Parse it, and - where is the logic? - We get a dictaphone. Now we apply to the balalaika bartender, he will give the beer. Immediately beer drives "leaders" in the top ten. Put the recorder on the machine, throw a coin - voila, we have a record. We go to the concert hall. On stage, toiling under the plywood Dibilan. We pass back and slightly above, to sound engineer. First, cut down his gas balloon, and then use the recorder on the equipment. Ok, Dibilan gone, and we sbatsaem something on stage, come to the microphone and use it balalaika. That's our second contest. Koch invites the whole company at a fair tennis tournament, and Anka - as a member.
Tennis.
Perhaps the most difficult moment in the game, I do not know why, but somehow... illogical. VIChom take the remote in your inventory and then use it on the box - out of the way. There on the table, there is a scissors - we'll take them to him. Exit the room. Here begins a complete maze. We'll have no time to walk the corridors, to learn where things are located. How to learn - act. To start choose a boot, the remainder of the two Dedkov Morozov. In accounting we have to take the flowers from the vase. Then they give the secretary and her boss calls (where is the logic? Past could not??). Tyrim spirits and give them to the cashier that the money issue. Get the advance. Go down and talk to Grandma. She is very hungry. We go to the buffet and spend half an advance on a sandwich (good, apparently). We return to his grandma, and she is the key for us from the pantry. We go into the pantry, we release a pair of scissors Santa Claus. We give him boots. That us the whole truth about the conspiracy, and dumps. We go back to my room, watching telly twice and swearing over the intercom with the editor. We go into the office to him and try to enter. (Remember, if you had a fight with him before, then the previous steps, you may have to do later).
While HIV is sitting at the reception, we then fumbled Petka. Pick up a brick from Ankin trailer and divide them Shkurnikovoy speaker. We ought to talk to Chapaev. He says that it is necessary to fix the racket, and this requires a fishing line and needles. Go down the street, we find Ankin (passing van.) Go to the front door, talking with Anya. Racket, then took Koch. Go to the rear (pretty hard to get there ursorom), talking with Kohoy and pick up a racquet. Y-yes, have to work hard. Go to the checkpoint to the granny. Knitting it will give us only a glass of water. Mug is, it remains to find water. From the tap is not reached for something (even and odd), so we go into our room and we collect water from the aquarium. Return swipes Grandma, we spoke. Come and boast VIChu. Now, finally, you can go to the editor. Threatened him with a sword, so as not molested, and pick up a fishing rod. Dismantle it - get a fishing line. Looking Petka - he ran away, into the stands to the left of the court. We give him a line. Those repairs, then the racket (at first the line together with the spokes, and then it all - with the racket), and gives Anke. Getting the first set.
Another mini-game. I do not know if you can ignore it or win, but I'm losing it ended. Sorry...
Let's try to correct the situation. We ought to put our Mouzon and get a normal racket. First of Mouzon - please have matched each of money (we could have done earlier), go to the cameraman previously closed. We offer zvukoviku money and go for vodyaroy.
VIChom make our way to the operator (for some reason unterminated) and pick up the equipment. Go to your room: the window is already open, it remains only to put on the window sill (the window, okay...) Mouzon, and Petya sbatsaet. Now we go for the racket. Go to the back door of the trailer and ask the Shkurnikovoy Karpischeva of barbel on the door. Yeah, like the therapist matched each to a ... We go to Koch (he's there, with the rear of the trailer), ask him a cap. Wear it on Chapaya. In Anka in the car picking up an old racket. Go to Shkurnikovoy (from the front door), make it manual therapy (she falls asleep), substitute the racket. Truncated done! We carry superraketku Anke.
Again it is! Mini-game. But we have a super-bat. I won the first time, going up to the grid and from time to time by pressing the right mouse button. Good luck.
After the match banquet, What are they doing - is unclear. We go to the buffet, pick up the garlic. Then - to the office of deputy editor (next to the editorial), there is our Santa Claus - Sidorov. Asks to find a key. Putting garlic and vodka in the inventory, apply it on the Petka and go to sekretutke. That you swoon. Search the stands next to the locker, pick up the key and attribute Sidorov. Enjoying a movie - so kids do not do ... And then ... thunder in a zoo.
Zoo.
And that, conversely, the most logical point in the game. In addition, all written on the posters: we must do what is forbidden! Sway and fall. Get out of a hole the bear, go to the street and go right. Where sits the elephant can pick up the trap. Tease monkey - lion distracted. To the right of the picture Boniface select hook and pull out his fishing rod. Go ahead. Behemoth - do not tickle. We ought to find a feather. Taking the same place next to a shovel. Oh, and here is the ostrich. However, while you can not pull out a pen. But we'll wait. We go to a cafe next to the car take a set of tools - and from it we obtain the key. Going a little further, we see just dragged along the ladder. Go to the gate, Petya tries to escape - but he did not work. Now we need to go back to where we were hanging in the beginning. We approach the elephant and trying to take him to the gate ... Oops, we are on the spot. Turn off the horn, go to the ostrich and the subject frighten him. We pull out a feather and tickle their behemoth. Behemoth (Sorry) drowned. In the hole catch fish. Again we go to the elephant and ask him to take us to the post. We hang out there fish. Bear is busy, pick up the phone. Go to the hut next to the cafe "Ostrich." Peeping through the window and remember the number of watchmen (stoned, though). We call him at (MOB Mobil - by Petya), the leaves, and leaves open the dverochku. We go to visit. We see the calendar, torn off - and there is a secret treasure map, somewhere near the ostrich. Taking the centimeter, and in jacket - match. Trap set near a mink, there puts a match ... Nothing happens.
It is necessary to dig for treasure. But the distance specified in the steps, and how much does it - we do not know. PPO ladder climb onto the table and unscrew the bulb B, throwing a shovel snow in front of the lodge. Return stoned and heritage. Return the light bulb back in and measure the length of the step guard. Now go to the cafe on the far right of the cactus apply centimeter. Apply for a mark that appears "Dig," a spade - we treasure. A treasure - it can not, however. Again, we ring ukuryshu, go to the hut and give jamb mouse. Taking a slice of cheese and put in a trap. All you got, dear! We use a powerful weapon in the elephant, and ... Well, we, in short, get out of the zoo. But not the way they wanted.
Hopper.
We must get into the bunker and destroy the satellite. All! We go into the bunker and try to get inside. But the bearded man does not. We ought to call him, but that does not take a mobile phone (by the way, give it VIChu playing Petka) leave from the bunker, go right through the gun to the toilet. There, in a box, is a knife. Go ahead. Oh! Area assertive communication. Only it is just what is forbidden. It is necessary to distract the soldier. We approach the dog, pick up the stew Petka and VIChom cut her leash. And then pick up a hammer from the table. The soldier is gone, you can call. Note the number of Sidorov. Type it and ask about the phone number at the entrance. Remember it. Call back and introduce marshal. Ok, now you can go through. However, only VIChu ... yet.
Reconnoiter the situation. We are asked to enter the dining room. Let's go, take it semolina. Go ahead, ask to put a major general. We speak to him about the concert. He says that gives permission to enter.
Again playing Petka. He did not wait until it is empty, and began to think of himself. Feeding bearded canned meat. He reeled, but our locks. Take the key near the door, open it a distant closet. Tarpaulin boots put the pedal. Entrance is free! Then the colonel, and returned.
We go into the dining room. They have all come together. Petya their lulls, but we VIChom go further. In the barracks we ask a grenade at Sergeant - he does not give. He says he would have a cigarette. Open echku apt on the wall next to the current time. There syringe. However. We take away the stool, and - come in handy. We go through a checkpoint at the warehouse. With the help of a stool, open the box with sleeping pills (upper shelf). Putting a sleeping pill with a syringe - can lull someone. Major, perhaps. As soon as he fall asleep, we search his locker, and extracting from it a lighter and cigarettes. Cigarettes are changing the sergeant on a grenade (as it appears gas). We go to the office of general. We reveal a globe with a knife - oh, vodka. Give her time, he gives us a glass. And vodka (though not complete), too. Pour vodka into a glass, and this terrible way (we think of f) reveal the safe at the General. Take out the lists ... For us watching! Shift the picture. Give a cipher in his ear, and then throw a grenade, and even there. He falls, and then runs away. But the road is open. Taking out a blank sheet of encryption. Invisible ink! Go to the kitchen, light a fire on the stove lighter. Shines on a blank sheet of flame. Read. Show proof of general - it is now for us.
The roles have changed. Now Petya save Russia, and the soldiers Chapai lulls his lecture. Petya looking shpiena - he did not come out of the CPU, the door znachit.Stuchimsya missile shafts. Go to the General and ask for your password. Knock on the door of the mine with a hammer. We admit. I just did not date the key to the passage further. A computer with him, therefore, does not work. Crank PC into an electrical outlet - it worked. The key here. Come on. Go down the elevator down, take a sledgehammer, and the winch rope. We go up, dressed rocket. Knock on the rocket (and not shaman) with a sledgehammer. Shaman is at the bottom. We get down to it and talking about diamonds. Now this wonderful musical instrument with Petka! Go to the room where the Major was asleep. Taking his handcuffs. Apply for Petka tambourine. Yeah, shpienov in the tree! Apply for a tree winch on it - the rope. Now chop the rope (sword of course - nothing else) - Georgians flies on boxes (Ha-ha!). Dress him in handcuffs - the job is done.
Now VIChom go to the kitchen. Take a pan, put it on the fire, sleeps semolina. I cook the milk, please. Add it to the pot - get porridge. We go and commit flogging semolina over shpienov. He gave up! Apply it on the phone. Yeah, so, Mr. X is flying here. Right now we have him to arrange a reception.
Petya go to the missile silos, went down. Turn on the fan. Then climb back up and open the hatch. All you got my friend, Mr. Shrub (it reminds me to someone). We go into the mine and rocket dressed with rocket through the gas station. We go into the hall with a major, click on the console to the right. Enter the back room from the list (if any problems, the code 129 514 714), press the green button - and all! Watch the final movie.