A. The words "open the door with the key" designate that it is necessary to use the key on the door, "give the guards a jar of mushrooms" - should apply to the bank guards. The game also encountered moments when you need to collect some of the items already in inventory (just use an object to object, after the combination of the following item). Two. If you can not find a place to use an object or an exit from the scene, try to slowly could move the cursor around the scene until it changes its shape (on a compass or a claw). Also, carefully read the captions to objects game. Three. Of course, passing the spoil enjoyment of the game, yet sometimes they are necessary. If you get stuck somewhere, try to talk to the characters and think about the contents of the inventory. For example, Kuzmich himself tells us what kind of girl he wants at the moment. 4. In passing, I use a map and just say - go to the highway, arch, and the house, so memorize the names and names.
Part 1. The cruiser "Ochakov?.
Passage of the first part of the game is as simple - it is necessary to entice all models of the magazine Playboy, which hit on your ship to Kuzmich, then he will give us a medical encyclopedia, and we "cure" our brave cap Furmonova.
Once the scripting of the movie will play, come out of the mess. Prior to seduce all the girls want to talk to each of them (at first they sent us almost with one voice =))) and collect basic inventory. In the left background we take the binoculars to the left of the passage and go to the casino. We speak to Miss August and go into a hair salon, where we speak with Miss June, and after heading back to the casino. We go to a restaurant. Take from the table, which is located in the corner, can opener and go to the kitchen. On the bedside table Coke take a foil, condensed milk and a blender. We leave the restaurant and go to the right background. After heading to the library, there are talking with Miss October and take a book "Kamasutra" from the hands of the statue, the glue from the tables, and a spool of thread, which lies to the right of the table. We leave and head to their cabins on the right. After you go to their cabins on the left and go into the back room Petka. After Chapai take a bucket, go to the bridge. They take a punch card from the glove box (glove box to the right of the wheel at the bottom) and go left on the deck, where we take the rope down the stairs and continue going left. Go to the garage, press the button - the machine fell down. Inspect the battery under the hood and then open the rear trunk. In it we take the wires and fuses, after opening casing - there will be a jack and HDD. Take them and go left. Take a vacuum cleaner and three times we click on the box in the corner (to join us Autogen, a lamp and a drill =))). Moving to the central deck. Take the sealed box that is attached to the wall and open it in the inventory can opener. After you go left and take the pile of waste paper to the right of deck chairs. Then go left again. =)) There, we talk with Miss April and take in the lower left corner of the pole with a lifeline (rescue pole). We go to a bar, where we take a chair and talk with Miss December. After teleeed to the bridge and go into the main corridor. There we autogenous open the door to the cabin class (just say the last time =))) and go in the cabin itself. In the cabin, take off the table matches the bed - a map, but what will please us with bedside fan. In the inventory immediately dismantle the fan and get a simple screw. We examine the huge rack on the left. After using autogen to the cabinet (I'm told that the autogen - our best friend =))). After you take a glass cutter from the table, open the fridge, where we take the dried fish. We examine the picture - for it will be safe. Use the jack to the cabinet and take the book "Capital". Use the faucet in a bathroom stall, and after looking at the mirror with a cipher. Open the safe and take a special key. Exit to the main corridor and go into the greenhouse. They are talking to Miss March, and take with a banana palm (palm yuzaem). After going to the zoo corner (entrance at the same location) and there take a harpoon (leaning against the cage) and trap (in the left corner). After going into the main hallway and head for the medical unit. They take the gauze, a scalpel, and brine. Now, since we have talked with all the girls, we can learn - what a girl needs Kuzmich. He will call us the character trait of the girls, and we will bring it to him (each girl will ask us to carry out its task). I'll write a list of "sign" - "Girl" ("inhabited") and that in fact do.
A. Affectionate - Miss March (greenhouse). Wants us to have got it a million dollars. We go to the casino and talk to the dealer and then inspect the pole for strip next to the girl. Go to the kitchen and talk to the cook. Then go to the cabins on the left. In inventory combine the bucket, waste paper and use the resulting matches and a torch in the back room. Grab a mop and a key. Go to the captain's cabin, and unscrew the hose from the faucet, then inventory unscrew the head from him and get a clean tube. Go to the kitchen and use the hose to the dishwasher. Again, talk to the cook and go to the bridge. We speak with Heffner and give him a card. We go to the casino, use tokens in the jukebox and then pay the dealer the dollar. After you go and pay money to Miss March.
Two. Beautiful - Miss June (hairdresser). We have to do to fix her hair and tanning salon. After a conversation with Miss March go to a bar and talk to the bartender, and then go to the right help and ask for the key maid. Open the key cabin 69 and give a jar of brine barber. After going to the kitchen and talk to the cook. Go to the mess-room (where we started our game) and use a chair on the statue kitenka on the top shelf. Once we go into the medical unit and ask for Kuzmich, that the fish eat it. After applying the statue kitenka in an aquarium with piranhas. Accept coca piranhas. We go to the cabin 69 and give a razor haircut. Further, the inventory parse mop and broom combine it with glue. We give the resulting design of Miss June, after the lamp is inserted in the solarium, and give all the same Miss June foil.
Three. Brave - Miss April (swimming pool). Before performing the request of this girl, we must banish from her rolling on an inflatable mattress. To this end, inventory combine the harpoon and binoculars, after applying a rope to a small lever on the ship's cannon. We climb to the tower opened, and use the resulting instrument in our pitching. After talking with Miss April and go into the bar. At the bar talking to the bartender, then climb the stairs. On the top deck using the control panel and a special key release the landing gear, after going to the pool. Then go back to back and use the control panel again. Then go to the cabin 69 and use the sleeping pilot cut off the microphone.
4. Good - Miss August (the casino). We must give her a fur coat (skin in our interpretation =))), flowers and champagne. We go into the garage where the key unscrew the battery from under the hood the car. After going to the zoo corner, in the inventory combine the battery and wires, then apply the construction to the gorilla cage. Once in the inventory combine the stick of a mop, a banana and a thread and use the resulting design of the gorilla. Turning off the wire and pick up the skin. Go to the bridge in the inventory and combine the rescue pole with gauze and a trap. We use the resulting net on a bottle of champagne, which hangs on the anchor. In a greenhouse with a scalpel cut off the rose that grows in the right corner. We go to the casino and give Miss August's skin, a rose and a bottle of champagne.
Five. Smart - Miss October (library). Need "Kamasutra", but not simple, and the punch cards. Virtual I mean. =)) Go to the computer room (to the right of the garage) and speak to an operator-programmer, insert the fuse in the block, after going to the hair salon and autogenous separates the hood from the wall. Go back and give cover to the operator-programmer. Hence, we need someone with good imagination .. I would be there .. =)) Go to the kitchen and talk to the cook. After we go to Kuzmich and ask to give a drill, and then give him dried fish and get bit. Putting inventory in the drill and drill. We go to the garage to the lathe (left), the net inventory parse blowtorch and then process the resulting rod on the lathe. We go to the pool. Apply for a place where there was a lever, first drill, and after the rod. Come on now, first in the garage (where the press of a button to lift the car) and then in the computer room. Talk to the cook, and give the operator-programmer punch cards, then again talking with the cook, and give him the "Kama Sutra". Give Miss October "Kama Sutra" on punched cards.
6. Drunk - Miss December (bar). It will need to treat nine cocktails. Go to the Heffner and talk with him - he asks you to bring the logs. Location of logs:
a) At Kuzmich. Be sure to go to the first Kuzmich, or magazines simply do not appear. He asks you to find a replacement to piranha (catfish at a restaurant). We go to a restaurant, talking with a double Lenin and show him the "Capital". The kitchen blowtorch sawing tube and a vacuum cleaner suck catfish. Go to Kuzmich and give him a catfish. b) In the casino. Lying on the table next to the place where was Miss August. c) the pool. Just lay next to the chaise longue. d) In the library. Lies on a table, where sat before Miss October. e) In the library. Lying on the table next to the chaise longue. f) In the cabin 69. The room we take the sign, which is on the table, and out of the cabin. We hang a sign on the door. Go back, take the log out of bed, and a bust of Lenin remove the wig. g) The programmer. Ask in exchange for hard drive HDD, which we found much earlier in the boot of the machine representation. h) The working of the machine. Ask to find your circular saw. Go to the right help, talk to the maid of the saw. In the inventory dismantle a stick with a banana, apply glue on the wig and make a mop. Give a mop, we saw and return to its owner. At the same time (although this is not the subject), first give the technique a broken mixer, and then screw. He will fix you a mixer. i) On the left deck. Lying on the barrel, which is on the left edge of the scene. Now that we have collected all nine magazines, Heffener exchange them for 9 recipes. After we go to the bartender Mtumbe and alternately give him all the nine recipes (and Petya until solder is Miss December). 7. The most-most - Miss January (mess). Well.. Kuzmich all the little and little! We go to a restaurant and talk with the artist. After going to the library and cut a piece of glass cutter from the table. We go to a restaurant and talk with the artist. Go to the computer room, talking with the operator, programmer, and after going to the kitchen, returning to the stand mixer. Next, open the fridge Chapaev and Petka disconnect from the network. Take the ice out of the fridge. Apply for a mixer milk (you need to open a bank can opener), ice and a banana, and after a glass. Carry a cocktail operator-programmer, but after the camera artist. Go to the mess and use an easel to Miss January, the glass on an easel and paint on it though.
Hooray! Medical Encyclopedia Now we have and we can safely apply it to Furmonova.
Part 2. Jacques Cousteau, or simply Batiskaf.
We went to the tavern, after scour vrazhin asleep, take the chips off the table, open the cupboard and take out the salt and beer. In inventory combine the beer and chips. The key open the door, and after the dialogue open autogenous lattice. In the courtyard in a bowl first sypem salty chips, and then pour the beer. By the end use bathyscaphe.
Part 3. The Island of Dr. Yes.
So, "Pacman" - a game for all peoples and generations. =)) About her already broken a lot of goals, at least in this game. Battling say other than honest way to go is also a "cheat" methods. These two pieces, but first I will give some advice to those who decided to go pacman'a honest way: A. Try to distribute the course of a rough piece of paper to complete a level. Two. If you are rushing at full speed scratch-cat, then go back a little as the fact that the scratch-cat zavernet. They do not like straight roads. =)) They have all of the winding. Three. Pray, pray and pray again. 4. In general, rejoice! In the original pacman'e scratch-cat smarter than at least three times!
Well, now, "cheat" means: A. Rename the file to P7Scriptslevel63.pyc level99.pyc, tentatively renamed itself level99.pyc (eg _level99.pyc). Two. The archive has a save game after the arcade, but you lose a few scripted scenes.
So, "Pacman" - passed (as - is up to you =))). Now we have to take the ship in the background projector, hoses and wires (the last of the cabins). In inventory combine spotlight and wires after use on a tripod projector, and then the diesel engine hose. Take a rabbit and use it to carnivorous plants. We go into the jungle. We talk with the ogress Chapala and choose the last answer. After you take a machete and birdseed. We cut the vine and mushrooms right of the baobab tree with a machete. Put mushrooms in a vat of brew and go to the stone road. Take a bunch of flowers and talk to the parrot, and then pour birdseed feeder on a tree stump, (bottom right of the tree). Go back to the lair of ogress and her associate vine, after again sypem feed on a tree stump. Talk to the guards, take a bow and arrow (combine them into inventory), bring down the bank and go right at the cafe. Talk to the waitress, after we go into the den of ogress and pour swipes from the boiler into the jar. Go back and give the bank security guards. We pass into the courtyard of the castle, where we take a pitchfork and a handle that leaned against the tractor. In the manger find the needle. =)) Pitchfork to rake the hay and take the skull. We use the handle on the catapult, after going to the cafe and give black woman flowers. Lubricates the catapult. Use, and after pererubaem rope with a machete. Go down again and go to a cafe and talk to the Negro. Then repeat the process of ejection, but now in the inventory using a needle to the doll, and then throw the ring on the red lever to the right of the nondescript fireplace. Go to the hours after using the skull on the Petka and Chapayev use the barrel in the courtyard and then climb into the mud. Again go to watch. Next you need to talk to the librarian, well, and then solve a puzzle. It should be on every shelf to take the book, and then arrange them in style, pace, more mortgage can not be called. At least Petka or Chapai themselves say when the book is set in place. But that passage? So that's the correct order in the style of "Shelf" - "Book".
Violet - red, yellow - blue, red - orange, orange - blue, blue - yellow, red - violet. Green Paper, we will after we have burnt down to the librarian and look at the picture. Green Paper will need to insert the green rack. After going to the output. We are trying to take the keys, after twice talking with a scientist. Apply for Petka gum, and after chewing gum wrapper, without the keys and collect them. We leave the door of the elevator and use the gargoyle on the right. Apply for a lattice keys after the combine in the inventory keys and foil. Twice applying the keys to the door. Back in the lab, talking with scientists and take away the image (select the last answer). Go down to the door in the torture room and use the photo on the lattice.
Heh, yet written a good script.. =)) Talk to the green alien, after going to the table with the drawings. We use the hammer on a brick, take brick crumbs and ink. Now one can of paint poured ink, pour into another crumb. After you take the two jars and repaint the wire installation.
Go to the docks and take a machete bamboo stick on the right. From the electric battery and take the tape. In the inventory of bamboo stick assort and connect with the tape. We use a ladder to the top of the rocket charge boxes in the left corner. In inventory use the crowbar on the charges the batteries on the horn. After the tape on zaryar and then the crowbar, then the arrow on the bow. We leave and we shoot in a block of which is broken waterfall (as it is bent) When crushed (=)) Petka in the inventory dismantle the ladder and use the stick on the block, and after heel yuzaem Petka. Go to the dock, use a stick of bamboo in the basin, which swims after the boat basin and the horn is also applied to the boat.