Get a spear and a cigarette case in his coat. Apply a spear at the bust. Climb to the top. Get poker lamp, ship, anchor. Apply for a poker cuckoo. Get a grenade. Exit right to the projectile. Apply the lamp in the hollow. Going through the hollow of the roof. Give Dormidoshe boat, get a photograph. Climb back. Apply for a grenade shell. After the explosion, go back to the shell. Get out through the shell on the street. Talk to Marusia of my mother. Give Marusya photograph. Get off the wall wrench. Walk to the right to fork. Push the bridge. Walk up to the tavern. Talk to the man in the window (with figs.) Talk to a fat figs. Back to the roof to the house Dormidoshi. Throw in a little house Dormidoshi candy. Go to the tavern. Give Dormidoshe candy. Talk to Dormidoshey about the gift. Walk to the free passage to the house-boots. Get a dress. Walk right to the barn. Get a chain. Walk right to the tent. Give Yasha gypsy dress, get the soap. Take a bow guitar. Back to the house Dormidoshi. Give Dormidoshe bow, a brooch. Take cap. Walk to the tavern. Enter the tavern. Give FIEGE cigarette case, get fat. Take a bone from the floor. Back to the lookout tower. Sit in a barrel. After the explosion, use an anchor to the rope. Upstairs to take up. Go to the tavern. Give Fidyukinu (auto driver) pipe and a cigarette and a harmonica and a first aid kit. Walk to the boots. Give the old lady Nilovna first aid kit, and then soap. Go to the Punisher Marusya. Talk to Marusia. Go to Yasha. Give Yasha brooch, a bowl. Walk to the fork. Maroussia pit bridge. Walk right to the well. Gather in a ball and chain inventory and apply for a well. After talking with Zozulya go right and talk to the shepherd Greene, then go to the barn. Apply to the bone booth and get a bottle out of the booth, and then enter the barn. Give the wrench Glotov. Apply a bottle on the valve, fill it with moonshine. Go to drunken sailors. Ring the bell. Give the accordion a sailor. Mark Bell. Go to Greene. Greene to give the bell, get a hat. Go to Yasha. Give Naste hat. From hats to take cloves thrown. Back to the basement. Apply clove in the portrait, go to the second location.
Location 2. "Shishkin ravine?
Take out the thermometer and medicine kits, from coal fire, with the bark pocket and cola. Apply the first coal to the bark, then the thermometer on the resulting note. Give Valyavke finished document. After Chapai stuck, take out a tank wrench, unscrew the bolt and bolt them to break the truck. Climb up on the caterpillar. Walk to the back to the apiary. Get shopping cart, pitchfork, a beehive. To take a weight, you must first see a scarecrow. Climb a ladder to hang a wire basket, and put a weight in the basket. Find the parts of the scarecrows: a grid, a scythe, "krutulku." Back to the ravine. Head to the right. Apply for a braid Chapaya or cone. Get a rope. Apply a grid on a hollow, hollow out to take the honey. Apply for a hive bees, instead of taking a crossbow. Apply the rope on the crossbow, and the resulting harpoon - on the board. Walk right to the dugout. Get a log. Apply the liner to the chimney. Talk to Furmanov about the flag and the fact that he is hanging idle. Take a plate, come back to the apiary. Give a hive of bees beekeeper. Walk left into the farm. Apply a log mill on the handle, then use the wings of the mill to go upstairs. Apply forks on a pumpkin and enter the mill. Give medicine Chernoknizhnomu to get sleeping pills. Talk to Chernoknizhnym about astronomy. Go back to the dugout. Take the flag and go right into the alley. Apply a sleeping pill on the honey and honey to give a sleepy bear. Apply a flag on Yaksharova. Then take a brew and a samovar. Apply the moonshine on the samovar. Log in to the estate. Apply the plate on the gramophone. Get ejected wheel. Apply for a samovar Gavryusha. Get the phone. Go to the dugout. Take the wheel-fan. Back to the farm. Apply both wheels on the axle to the horseshoe. Use the wheel. Get a fallen key. Apply the key on the chest to get a snake. Apply a snake on the handle of the mill. Use the wings to enter the mill. Take mushrooms, St. John's wort, and the key under his pillow. Apply key to lock the chair, a toilet. Go to the house on the second floor. Once again to the second floor. Apply "krutulku" for the brothers. Get a book from the shelf. Use the lever. And again to the second floor. Filin pay toilet. In the dugout in the brew kettle St. John's wort. Fungi use a squirrel. Look on the table, then use the handset on the machine and go back to the apiary. Beekeeper to talk to and go to the farm. Using the wings to enter the mill. Give Chernoknizhnomu book, take a stove. Back to the apiary, and to give Fufaykeru stove.
Location 3. "Peregarovka?
Get halberds and bolt it to open the car. Raise the small caps and throw it in a vase. Get down, get off at the station. Enter the station, talk to Mount Athos. Exit right onto the square with a fountain. Get with the fountain gate. Back at the station with her to go to the left to fire the outpost. Apply the valve on the pipe (1 time) and return to the fountain. Apply the valve on the fountain, then you can enter the restaurant. Pick up a bottle on the floor. Log into the boudoir, a brooch. Return to the area and enter the pharmacy. Give the pharmacist a brooch, in return for a toothache remedy. Walk to the station building to the station. Apply product to the head. Apply a remedy for toothache for a bottle of brandy. Back to the restaurant. Give a bottle of bully. Get out of the piano hurdy-gurdy, and a sleeping bully - the key. Log into the boudoir. Again, go to the pharmacy. Apply to the hurdy-gurdy baboon, take the points. Log in to the station building. Give points Athos, a magnesium to pass to the car. Apply to magnesium guard. To open the second bolt. Apply to climb into the car key in the cupboard, take a coat, come down and go through the fire gate. After the dialogue with spurs to go to the pharmacy. Pharmacist to give his coat to get ammonia, go to the station Apply ammonia on the head. Get kitbag. Back at the station. Give the gypsy kitbag. Take the trolley from the horseshoe, tambourine, maps, go to the pharmacy. Apply card to baboons, take the stairs again to the fire gate. To give the Spurs a ladder.
Location 4. "Armored?
Get the hook with the car, then climb up and unhook Fufaykera. Then take the parachute and a hammer. Throw the hammer into the tank. Get a shovel and a cup holder in the locomotive tube. Apply for a horseshoe bracket, and a hook - a chain with a ring. Go into the tunnel. Give the holder the bully, the bully and then pick up a shovel. Interact with the house. Apply diamonds at home. Talk to Barbara about the road, and then of a sickle, a scythe in the result. Apply to corn braid. Apply a parachute on an armored train. Get a light bulb, unscrew a broken light bulb base. In place of the broken bulb screw in a light bulb. Get print and apply it to the star. Getting into the opened hatch. Get a shell. Use a pressure gauge.
Location 5. "Bright Future?
Get scores, go to the second floor. Down to the floor the first floor, and then the shooting range. Get a weight and get back on stage the first floor. Go left at the communal kitchen. Get a lighter, go for a corner in the cooperative. Glotov give a weight and scores, get the cigarettes, and sausages. Back to the kitchen. Go to the door leading to the basement. Give the bully a cigarette, take the globe. Disassemble the globe, a button. Climb up the chimney. Take the cream off the table, and a chest of drawers - ammonia. Return to the Stage on the second floor. Pioneers go into the room, where to get the horn. Walk in the agitkladovku. Give Sasha sausage. Take the cylinder. Apply button on the head. This opens a passage in which, and enter. Take a photo of the urn, to go back to the kitchen. Talk to the grandmother, and then apply to the voice of his grandmother. Going down to the basement. Give the lighter a bully, get the key. Back to the kitchen. Apply the key on the locked door. Apply ammonia on the architect. Pass on the first floor. Take a garbage statement. To pass on the second floor, there's room police. Photographs give a policeman, enter the registrar. Furmanov give a statement on the label. Include a statement to the boudoir Clara. Get a dagger with a coat of arms. Walk into the restaurant. Give a cylinder Glotov younger. Back to the basement. Give the bully a dagger. Go to the shooting range, with Timur to speak, then to the dining room. Give the cream barmaid, a samovar. Include a samovar Glotov and get in return cotton. Go to the store. Get hours, after which the cotton to give Mt. Again, take the clock and get a result, the key to the secret door. Open the door to the scenery.
Location 6. "Valgaliya?
Get the broken mirror, a book from under the slab. Collate a book in your inventory, get a stencil. Walk to the left of the area. Apply a mirror on the flag, click on. Go to the museum. Apply the stencil on the plate. Click on the button. Press the button again, select "Valgaliya."