We leave the customs (left), pick up trash from the bank with shoe polish (the rat in a hole), we pass to the trailer. Taking the string of Keda, are seeking to negro fired a brass tube in the poster. Taking an arrow, and then the screwdriver out of the car. We go through the luggage compartment at the airfield. Apply the strap to the door of the aircraft, and knocking at the door. Pick up the handset. Returning to the scene with the rat and the Hindu. Putting it up and arrow and shoot at the camera. Go to the tamozhennitse. We use a screwdriver to the screw at the bottom of the panel of sleep capsule, push the button, the image includes a Hindu. Taking the sausage. We go to the trash can, put in a sausage. We give a rat jar of shoe polish. We go in the luggage compartment, pick up the bag with shoe polish, apply it to any of the characters. We leave to the Hindu, talk to him. Taking the tune. We go to the Negro and go in the trailer. Negotiate the purchase of zero-jumper. Apply to the tune of macaque-thief. We choose the zero-jumper. Use it in the toolbar and select the background "washing machine".
Moscow.
The agent will know how to turn on the washing machine. Screwdriver to reveal the bar car and memorize the location of colored wires. Close the lid, press the appropriate button. We climb into the car, but the polish is not washed. Moving in "Sheremetyevo-13." We go into the trailer, pick up laundry detergent. Go back to the washing machine. Apply powder on cell car, turn, swim. Go left, trying to cross the road. Go to the building of a retro club. Apply to the door leaf with a receipt, and then a screwdriver. We took out the key, go inside. Shake his jacket hanging on the doorknob, we select a photo, go to the utility room. We talk with the drunk girl (Julia). Trying to open cases with musical instruments. We leave to the administrator, discussing the theft. We learn in the name of Julia blond. Click on the installation of communications Julia showing the photo. We call the right people. We take away from Julia key, open wallets. Take an empty vodka bottle. We leave to the administrator, and then to the scene. Get the phonograph to the plate and tickets to the retro club. Talk to a pioneer, we learn how to dress up the fans' Peregeya "and couplets-teasers fans" apogee. " Go out, pick up from the wall a poster depicting the characters. Go to the traffic lights, give Grandma tickets. We are trying to climb the ladder, we see that matched each Petka to plant on the roof. Go down the left slope of the roof and matched each call. Taking the hand-arm robot. We go to the military, talk to recruits, go to the therapist. Click VIChom dynamometer, then Petka (the second time - Petya, who had put the robot arm). We take away the seeds. Once again, climb to the roof, use seeds for the pigeons. Click on the button that launches the installation - train. We go to the therapist, we pass the test. Exit to the corridor, smashing a closing door. We go to the optometrist - HIV is trying to pass a test and still is. Then Petya walks alone. Go to the retro club, type in an empty bottle of water back to the optometrist. Apply a bottle on the Petka - HIV says the letter "C" appears on the screen by the letter "X". We go to the therapist Petka, look out the window. Mocks the fan. As a result, HIV is a test. We go to the market (from a traffic light to the left), pick up a pizza. We go to the bank, hang on the stand "looking for their" poster, pick up the money. We leave to the market, buy from a Chinese toy. Parse it. We go to a speech therapist. Combine the pizza with a spring, give a speech therapist - he gets dirty. Go to the washing machine and help the doctor to wash. Pass. Go to the head physician. The diagnosis of disappointing...
Madhouse.
Remove from the wall poster with a fly. We hang it on the door. We are trying to take a picture of the house. We talk to the crazy, get permission outweigh the masterpiece on the opposite wall. Click on the button call medical staff. With the medical staff not to be trifled... From a psycho learn about the strangeness of Spiderman. Encourage the latter to produce a web of a fly. Click on the button. Exit to the corridor, connect a ball of yarn to the end of the web. Grandma begins to knit, unwinds a web. Go to the room, talking with Anya. Control passes to Anke. Exit into the hallway, talking with his grandmother. We offer it to get the shampoo. Go to the staffroom, take a shampoo, a blizzard, a suitcase. From the coffee machine take the empty cup and use it on automatic. Mix coffee and a blizzard, go to the director madhouse. We offer him coffee. Take a notebook. Read "Things are sick" in the closet. We find the medical history of the hacker, read its description. Go to the room, giving the hacker a laptop. Exit into the hallway, give grandma shampoo. We go to the bathroom, take a pin from the floor. We arrive at the principal's office, put the laptop on the table. Reveal the pin lock on the door of the closet, hiding inside. After the departure of director come out of the closet, take the laptop. From the clothes hanging on the screen, retrieve the key from gendetektora. We come to the House, give the key to the heroes gendetektora, a laptop and a suitcase with things. Control switches to the characters. We go into the corridor with the guard. We use the key on the door, where gendetektor, enter. We use a laptop on the cord. We pass the test, get a new job...
Gadyukinsky cataclysm.
Approach to the staff, take the hose. We go inside and talk to Furmanov. Go to the compressor unit (headquarters of the yard). We use the hose to the manhole, turn on the compressor. Grab the remote, pick up the hose back. We use the remote at the wall, go in the secret room. Take a blaster, shoot at the alien. Turn off gipnoizluchatel. We put the gramophone on a stool, turn on the radiator. We arrive at the Furmanov, we assigned to the meteorological service. Go to the radio operator, give him a screwdriver. We go into the tent, pick up the balloon, a gas mask, chewing gum, smoke pot. We go to the farmer. Take the hook. We shoot the blaster to the speaker. Change the blaster on a basket of eggs. Go to the home of samogonschitse. Give your child a toy, we brew. We arrive at the barn. VIChom throw a cat in a round window attic. After a pit Petka gets inside the barn. Separates the patch on the bag, pick up the potatoes. Get out of the barn, we arrive at the field kitchen. Throw a smoke bomb in the kitchen. Petka wear a gas mask, we get oil. Go to the compressor. Combine weather balloon with a hose, use it on a window or the roof of staff. Hook switch on the compressor, get on the roof. Look out the window, exposing the chief of staff. Trying to turn the unit on cloning... Apply to the machine oil, eggs, vodka, potatoes. Clone Petka. Take the book from the shelf. "Parse" it in the toolbar, we get an access card to the plate. We leave to the compressor, see off Petek clones. We go to the plate, use an access card to the device locks the door, go inside. Click on recess, we learn that we need a blaster. Go to samogonschitse. Give your child chewing gum, we blaster. Back in the bowl, use a blaster to seize. We use the book to the newly formed niche... We select the blaster, leave the dishes. We go into the hole in the wall. We use the blaster to the condenser, activates a time machine. We go into it...
Old Moscow.
We leave the time machine. Go to home executioner. We pull out of the beds onions. We go to the gate to the Musketeers. We use the bow on the Petka. Musketeers throw him a coin, which ukatyvayut on the scene, where there is a time machine (the scene of the landing). We go to the pub, take a screen lying on the floor near the counter. We arrive at the scene of the landing. We use a sieve in the sand, get a coin. Go back to the tavern. Give the owner of a coin, get a bottle of vodka. In Red Square near the carts take the rope. Go to the first printer Ivan Fedorov. Change the basket on the fly, change the laptop on the roller and the ink. We come to church. We provide roll monk, choose a brush with the remnants of gold paint. Apply the brush to the gypsy. Go to the belfry. We use the vodka on the Pasha-flyers. Pasha drank vodka, tells the story of the wings, which are drunk in a tavern. We ring the bell. We arrive at the tavern, demand from the host wings. Get the job to find customers. Come to the Musketeers. When the bell rang, the captain of the Musketeers drilled his soldiers. Pour the beer from the keg. We come to the belfry and ring the bell. Go back to the Musketeers. We obtain an order for beer. We arrive at the tavern. To inform the owner of the customer, get the wings. On the wings of the bell tower give Paschke. We fly to the king. We show the king the treaty, urged him to wrong actions. The king agrees to the ruse... We use a fly to honey - pick up a pot of honey. Look at the picture with the Knights, which hangs over the head of King, remember the correct location of weapons in the hands of the knights. Exit into the hallway where there are knights. We take away their weapons. Tie a rope to a hook in the ceiling. Knights hand out the correct weapon. Push the lever to fall into a secret room. Take the dynamite, poster, banner, a book "Capital". Apply a light bulb in the book, we learn the recipe. We use the dynamite on the torch. From the secret room jump down and take off the pipe. Take the fish that washed up on shore. Go to the tavern and talk to visitors. We go to church. Show the guard the banner of torture. We talk to the butcher, get the job to bring him lunch. Exit the torture. Go to Fedorov, change the screen to the turpentine. Go to home executioner. Give the fish to his wife, then turpentine. Take a jacket and scarf. We use them for Petka, milking a cow. Take a bundle of lunch and turpentine, go to the torture room. We give a dinner to the executioner. Vertical wheel on the rack... Take the tongs. Go back to home executioner. The girl on the change curling raven - get a ball-gag. In applying the torture gag at Vanya. We turn the wheel... Put the honey pot on the windowsill. Once again we turn the wheel. We go to the pub, then to the frontier. Grab a bag of gunpowder, a harmonica, out of the bag - a letter. Go to the German settlement. Knock on the door of the pharmacy, the pharmacist give us, we talk with him. To go out, apply for a drunken harmonica. We go to the pharmacy, take the "Viagra". We leave, pick up a drunken accordion. Go to the home of Martha. We hang a poster in the frame. Clicking on it, get access to the picture opposite. Remove the picture, take the key. Click on the screen, drives us to the captain of the Musketeers. You walk into the street. Open the key for a pen of pigs, pig produce. Go to the inn. Discharges a gun on the wall, pour into a mug of beer, "Viagra." We come to Martha. When you click on the screen get rid of the innkeeper. We talk with Martha. We go to the pharmacy... Take a tube of Vaseline, a test tube with vitriol. Apply for a tin can on a bracket sulfate, petrolatum, gunpowder, turpentine, ink, we obtain the vanishing ink. We go to Red Square. Near the horse hay we shift from one bowl to another. We go to the embassy. Disappearing Ink use in ink clerk. Go back to the landing stage, we go into a time machine, fly away to the inventor. Taking the blaster. Go to the plate. Run it with a blaster.